Dungeon

A dungeon is one of many enormous constructs that were erected centuries ago, during Arthor Pendragon's reign. As a lover of treasure and all things mystical, Pendragon created these towers and labyrinths to house his collections of artifacts and myriad creations. Magical by their very nature, the dungeons were founded through the use of Lysterg's Divine Magic, making them especially dangerous and impassible for the average Magi to conquer.

Roughly twenty dungeons have been discovered, and more are uncovered with each passing year. None of these have been conquered, despite countless attempts; most of which result in death.

The dungeons are considered property of the various villages if they are within the land's boundaries. It is typically illegal to explore a dungeon unless the village officials grant permission, though this doesn't stop foolhardy explorers as the local residents respect the inherent danger of the dungeons. The law exists to protect the adventurers more than the dungeon itself.

Design
The entrance to a dungeon acts as a portal to a dimension usually separate from Ancyra, where the Dungeon Masters rule. From great volcanic pits to massive deserts, nobody really knows what they're in for until they enter the dungeon's gate. Pendragon and Lysterg knew that the treasures within could be devastating in the wrong hands, and thus crafted elaborate traps and passages to keep the unworthy out.

Dungeon Guardians
A Dungeon Guardian has absolute control over the Dungeon interior. They are essentially immortal, unable to be defeated and capable of altering reality within their pocket of space. A Guardian's task is to prevent those not worthy of leaving the Dungeon with magical items. Their power is not without limits and most can not even leave their prisons, though few would care to leave a realm in which they exert almost god-like powers. One does not "defeat" a Dungeon Guardian, the best a party of infiltrators can usually hope for is to be deemed befitting of the treasures they seek.

They generally appear as twisted, blasphemous beasts, and are rarely human in appearance although they can converse in the tongues of Ancyra. It is unknown if this corrupt appearance was engineered by the dungeon craftsman or is a result of century after century of guarding the powerful artifacts in their care.